using System;
using UnityEngine.Rendering;

namespace GlossyEffect
{
    [Serializable]
    [VolumeComponentMenu("screenCaptor/ScreenCaptorVolume")]
    public class ScreenCaptorVolumeComponent : VolumeComponent
    {
        public BoolParameter On = new BoolParameter(false, false);
        public RenderTextureParameter TargetRender = new RenderTextureParameter(null, false);
    }
}
